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Monday, January 3, 2011

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So, some time ago, I watched the movie CG Resident Evil: Degeneration, but some things just happened to me about it. This is a well known fact that video games are really bad movies. Some of them are definitely worse than others, but it is widely recognized that every movie that uses the game as the basis for the poor. This is not much hope for the future Prince of Persia: The Sands of Time, but I hope that the movie can break form. Resident Evil: Degeneration is the first theory, the film is inspired by video games, but justice for all. Forget the previous trilogy RE movies, the degeneration is not fully consistent and the overall history of the main series games. He has one year after Resident Evil 4's, and see Leon S. Kennedy Claire Redfield teaming up with the first two RE combat new threats to civilization.

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Of course, most true fans of real estate were a movie, how fans and general movie fans of video games that are not particular, NT, but happened to see a movie. However, I do not understand why. Ideally, if the RE Series fans should enjoy this movie. For starters, the plot makes no sense. It is mixed, the characters are not convincing, voice acting is bad and scary scenario, as well as games. It is surrounded by a cliché, it's the funniest scenes ever, and this is a crucial moment when the character injects pure G-virus into himself and becomes a tyrant with a giant eyeball, it's shoulder. Again, as in the game. But, of course, this is not what people want from a movie. This is something similar, which indicate that games stimulate the people's films are very different. They both are two media, but what works well, the game does not make a movie, and vice versa.

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People who play games do it (usually) for the stimulation that comes from what is active, a noticeable influence on the gaming world. Their personal motivation may be different, it can be very difficult to determine the need to explore every inch of the gaming world, but none of these things can happen without the direct and measurable response, the game allows the player to purchase. In contrast, people who want to make a movie to watch history unfold. Again, personal motives may be different, the intention of the observer, may be to scare yourself, or develop the expertise to watch the film, but history makes these things possible.

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The main thing to remember is that the film should be seen by the viewer's input, because playing the game to be higher than the player. That right there is a good example of two very different forms of mental stimulus, one response from human action and the satisfaction of watching history being played on another. This brings us to the roots of the problem of playing in the movie transitions. For a film based on the game please fans of the game, it must be like a game, and to promote the player / viewer as well, but it is practically impossible, and so that it will be like a game, it must be remembered that in fact this film is the medium that is not based on saving graces, such as games, to save it. This means that the film did not do what a good movie should it does not take into account the main components of the film, such as plot and character development in order to draw attention to the game, but, of course, uninteractive average film, T games Doesn "exists. What remains for us is a product that can not quite decide which side it wants to lean on, and ends with the audience so ashamed.

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